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24 mai - Patch 2.6 & Necromancien sur les PTR

Patch 2.6 & Necromancien sur les PTR
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Une fois de plus, une nouvelle version du Patch 2.6 vient d'être déployée sur les serveurs de test de la Bêta du Nécromancien. Cette fois elle est importante puisqu'elle contient de très nombreux équilibrages pour les compétences, les légendaires et les sets du Nécromancien. Généralement les chiffres sont à la hausse, mais pas toujours. Quelques pouvoirs sont aussi complètement modifiés.

 

Blizzard sur Notes de Mise à jour 2.6 sur les serveurs de test (Traduction - Source)

Classes

Necromancer Skills

Bone Prison

Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds


Bone Spear

This skill should now more reliably hit targets, especially moving targets


Command Skeletons

Kill Command

Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards


Corpse Explosion

Base Rune

Target an area exploding all corpses within 11 yards dealing 150%250% 350% weapon damage to enemies within 20 yards


Corpse Lance

Base Rune

Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target

The attack rate for all runes has been increased


Skeletal Mage

Contamination

Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration.


Necromancer Passives

Blood for Blood

Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 10 times.


Dark Reaping

While using a scythe gain 1% 2% Essence and Life per kill


Serration

Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20%


Bug Fixes

Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage

Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable

Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed


Items

Legendary Items

Trag’oul’s Corroded Fang

The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200%


Dreadgolem Spike Maltorius’ Petrified Spike

Bone Spear now costs 40 Essence and deals 125-150% 375-450% additional damage


Bloodtide Blade

Death Nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards

Note: The previous damage range listed (125-150%) was incorrect


Reilena’s Shadowhook

Bone Spikes generates an additional 2-4 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have


Death’s Scythe Nayr’s Black Death

Each different Poison skill you use increases the damage of your Poison skills by 75-100% 50-65% for 15 seconds


Spear of Jesseth Jairo

Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses


Iron Rose

Attacking with Siphon Blood while at full life has a 15-25% 40-50% chance to cast a free Blood Nova


The Johnstone

Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends

Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.


Requiem Cereplate

Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds


Fate’s Vow

After consuming 15-20 corpses you unleash a free Death Nova

Army of the Dead gains the effect of the Unconventional Warfare rune


Moribund Gauntlets

Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy

Your Golem sheds a corpse every second


Golemskin Breaches

Your Golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive


Bryner’s Journey

Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location


Dayntee’s Binding

Decrepify gains an additional 20-30% damage reduction for attacks against you

You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify


Circle of Nailuj's Evol

You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds


Krysbin’s Sentence

Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded

You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect


Corpsewhisper Pauldrons

Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks


Class Sets

Bones of Rathma

(2) Set Bonus

Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage

(4) Set Bonus

You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.

(6) Set Bonus

Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%


Trag’Oul’s Avatar

(2) Set Bonus

Blood Rush gains the effect of every rune

(4) Set Bonus

While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.

(6) Set Bonus

Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
Healing from skills consumes one stack regardless of how many targets are hit
Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.


Grace of Inarius

(2) Set Bonus

Bone Armor’s damage is increased by 1000%

(4) Set Bonus

Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit

(6) Set Bonus

Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions


Pestilence Master’s Shroud

(2) Set Bonus

Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage

(4) Set Bonus

Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.

(6) Set Bonus

Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000%
This effect stacks up to 30 100 times


Jairoan Jesseth Arms

(2) Set Bonus

Army of the Dead gains the effect of the Unconventional Warfare rune
When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage


Legendary Gems

Zei’s Stone of Vengeance

When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy

Note: This change went into effect in a previous beta patch


Bug Fixes

Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target


Adventure Mode

Bounties

(PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text


Achievements

Terror In The Blood

Now requires the player’s health to be at 10% or below instead of 9% or below


Bug Fixes

Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets

Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated

Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed


Monsters

Skeleton Mage

Has had its fire damage reduced slightly

 

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Robin Bouquet
Raiden Robin  - Journaliste

Fan de nombreux types de jeux, j'accroche surtout quand il faut faire souffrir ses méninges et peaufiner son gameplay. Des raids WoW, je suis passé aux CRPG, puis des tacticals aux 4X, mais aussi les jeux FromSoftware.

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