Patch note Bêta Build 12319
06/07/2010 à 17:43 - Actualités -
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Blizzard Staff sur Beta Patch 12319
Guild Spells
- These are just guesses, unconfirmed if these spells are actually for guilds.
- Working Overtime - Increases the chance to gain a skill increase on tradeskills by 10%.(Instant cast, )
- Mass Resurrection - Brings all dead party and raid members back to life with 35 health and 35 mana. Cannot be cast when in combat.(64% Base Mana, 10 sec cast, 50000 yd range, )
- Reinforce - Items take 5/10% less durability loss when you die.(Instant cast, )
- Have Group, Will Travel - Summons all raid or party members to the caster's current location.(6 sec cast, 50000 yd range, 2 hours cooldown, )
- Honorable Mention - Increases Honor points gained by 5/10%
- Bountiful Bags - Increases the quantity of materials gained from Mining, Skinning, Herbalism, and Disenchanting by 15%.
- The Quick and the Dead - Increases health and mana gained when resurrected by a guild member by 50% and increases movement speed while dead by 100%. Does not function in combat or while in a Battleground or Arena
- Mobile Banking - Summons your guild bank.(Instant cast, 1 hours cooldown, )
- Guild Mail - In-game mail sent between guild members now arrives instantly.
- Chug-A-Lug - The duration of buffs from all guild cauldrons and feasts is increased by 50/100%.
- Cash Flow - Each time you loot money from an enemy, an extra 5/10% money is generated and deposited directly into your guild bank.
Class Changes
Druid Changes
RestorationFeral
- Wild Growth - Heals up to 5 friendly party or raid members within 15 yards of the target for 686 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.$?a33891[ |C0033AA11Tree of Life: Affects an additional 2 targets.|R][](55% Base Mana, 7 sec duration, 40 yd range, 10 sec cooldown, Heals 98 damage every 1 second., Talent)
- Regrowth - Tree of Life: Instant cast.
- Lifebloom - Heals the target for ${32*7*$} over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals themself for 480. This effect can stack up to $u times on the same target. Lifebloom can only be active one target at a time.$?a33891[ |C0033AA11Tree of Life: Applies an additional application.|R][](5% Base Mana, 7 sec duration, Instant cast, 40 yd range, Heals 32 every second and when effect finishes or is dispelled.)
- Thrash - Deals 1210 damage, and causes all targets to bleed for 210 every 2 sec for 6 sec.(25 Rage, 6 sec duration, Instant cast, 18 yd range, 5 sec cooldown)
- Swipe - Swipe nearby enemies, inflicting 9 damage. Damage increased by attack power.(20 Rage, Instant cast, 18 yd range, Range may be an error on Blizzard's part)
- Skull Bash - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.(25 Energy, 5 sec duration, Instant cast, 18 yd range, 1 min cooldown, Interrupted.)
- Skull Bash - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.(25 Energy, 5 sec duration, Instant cast, 18 yd range, 1 min cooldown, Interrupted.)
- Savage Roar - Finishing move that consumes combo points on any nearby target to increase physical damage done by 30%. Only useable while in Cat Form. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds(25 Energy, 9 sec duration, Instant cast, 100 yd range, Physical damage done increased by 30%.)
- Skull Bash - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.(1.5 Rage, 5 sec duration, Instant cast, 18 yd range, 1 min cooldown, Interrupted.)
Mage ChangesArcaneFire
- Most Arcane spells now have a 35 yard range by default.
- Time Warp - Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members, as well as granting the casting mage 30% increased movement speed. Lasts 40 sec. Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.(26% Base Mana, 40 sec duration, Instant cast, 5 min cooldown, Melee, ranged, and spell casting speed increased by 30%.)
- Incanter's Absorption - When your Mana Shield, Mage Ward or Ice Barrier absorbs damage your spell damage is increased by 5/10/15% of the amount absorbed for 10 sec.
- Improved Polymorph - When a target you've polymorphed is damaged, that damage is delayed for 1.5/3 secs.
- Improved Mana Gem - Mana gained from your Mana Gem also increases your spell power by 1/2/3% of your maximum mana for 10 seconds.
- Improved Arcane Missiles - Increases the damage caused by your Arcane Missiles spell by 3/6/9%
- Missile Barrage - No longer grants mana reduction on proc.
- Evocation - Gain 15% of your mana instantly and another 45% of your total mana over 6 sec.
- Arcane Tactics - Increases the damage of all party and raid members within 100 yds by 1/2/3%.
- Arcane Repulsion - Your Frost Armor, Mage Armor and Molten Armor spells cause a successful melee attack to knock the attacker back 4/8/12 yds and be slowed by 50% for 2/4/6 sec. This cannot occur more than once every minute.
- Arcane Meditation - You regenerate 1/2/3% of your maximum mana every 5 sec.
- Arcane Instability - When your spells are pushed back or interrupted, your next damaging spell cast within 12 seconds causes 20/40/60% more damage.
- Arcane Focus - When a spell you cast is resisted, 25/50/75% of the mana cost of that spell is refunded.
- Arcane Barrage - Casting Arcane Barrage does not consume the effect of Arcane Blast.
- Arcane Empowerment - No longer buffs your raid's damage.
- Mage Armor - Increases your resistance to all magic by 5 and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 50%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
- Mage Ward - Absorbs 165 Fire, Frost or Arcane damage. Lasts 30 sec.(16% Base Mana, 30 sec duration, Instant cast, 30 sec cooldown, Absorbs Fire, Frost or Arcane damage.)
- Magic Attunement - Increases the range of your Arcane spells by 3/6 yards.
Frost
- Most Fire spells now have a 35 yard range by default.
- Pyromaniac - Increases spell haste by 5/10/15% if 3 or more targets are taking Fire damage over time from your spells.(Talent)
- Playing with Fire - Reduces the remaining cooldown on your Blast Wave spell by 2/4/6 sec when you are struck by a melee attack. This effect cannot occur more than once every 1.5 secs.(Talent)
- Molten Shields - Causes your Mage Ward spell to have a 15/30% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.(Talent)
- Incineration - Increases the critical strike chance of your Fire Blast, Scorch, Arcane Missiles and Cone of Cold spells by 3/6/9%. (Talent)
- Improved Scorch - Increases your chance to critically hit with Scorch by an additional 10/20/30% and your damaging Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.(Talent)
- Hot Streak - Your Fire spells no longer trigger Arcane Missiles. Instead, any time you score 2 non-periodic spell criticals within 4 sec of each other using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 33/66/100% chance the next Pyroblast spell cast within 10 sec will be instant cast.(Talent)
- Flame Orb - Launches a Flame Orb forward from the Mage's position, dealing 2610 damage over 15 sec to nearby targets.(6% Base Mana, 18 sec duration, 1.5 sec cast, 40 yd range, 1 min cooldown)
- Fireball - Hurls a fiery ball that causes 13 to 22 Fire damage and an additional 4 Fire damage over 4 sec.(16% Base Mana, 4 sec duration, 1.5 sec cast, 35 yd range, 1 to Fire damage every 1 seconds.)
- Fire Power - Increases the damage of your Fire based damage over time effects by 5/10/15/20/25%.(Talent)
- Critical Mass - Increases the damage done by your Fireball, Frostfire Bolt, and Pyroblast by 1/2/3% per Fire damage over time effect on the target, up to a maximum of 3/6/9%.(Talent)
- Combustion - When activated, this spell increases the critical strike chance on your next non-periodic Fire damage spell by 100%. In addition, when that critical strike lands, all of your existing Fire periodic damage effects will be merged into the Combustion effect, burning at the same rate but over 10 sec.(2 min cooldown, Talent)
- Burnout - Increases the range of your Fire Blast spell by 3/6/9/12/15 yds and causes your Flame Orb to explode at the end of its duration causing 1000 Fire damage to enemies within 10 yards.(Talent)
- Burning Soul - Reduces the pushback suffered from damaging attacks while casting Fire spells by 35%.(Talent)
- Burning Determination - You regenerate 1/2/3% of your maximum mana every 5 sec.(Talent)
- Shatter - Increases the damage of all your spells against frozen targets by 5/10/15%.(Talent)
- Piercing Chill - Your Frostbolt criticals apply the chill effect to 1/2 additional nearby targets.(Talent)
- Improved Cone of Cold - Your Cone of Cold also freezes targets for 2/4 secs.(Talent)
- Empowered Frost - Increases the bonus from spell power on your Frostbolt, Frostfire Bolt, and Ice Lance spells by 7/13/20%.(Talent)
- Early Frost - Reduces the cast time of your Frostbolt spell by 0.25/.5 secs. This effect becomes inactive for 15 sec after use.(Talent)
- Curtain of Frost - Summon a Curtain of Frost for 10 sec. Movement through the curtain by enemies will cause 1000 frost damage and slow movement speed by 50% for 8 sec.(7% Base Mana, 10 sec duration, Instant cast, 20 yd range, 30 sec cooldown)
- Arctic Winds - When below 35% health attackers have a 10/20/30% reduced chance to hit you with melee and ranged attacks and your Frost Nova and Cone of Cold cooldowns are reduced by 33/66/100%.(Talent)
Rogue Changes
AssassinationHunter Changes
- Shiv - Strikes an enemy's pressure point with your offhand weapon, guaranteeing poison application from that weapon and dispelling an Enrage effect on the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point.(20 Energy, Instant cast, 5 yd range)
- Recuperate - Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds(30 Energy, Instant cast, 100 yd range, Recovering % of maximum health every 3 sec.)
- Murderous Intent - When you Backstab an enemy that is below 35% health, you instantly recover 10/20/30 Energy
Combat
- Improved Gouge - Now also decreases cost by 10/20/30 energy.
Subtlety
- Energetic Recovery - Empowers your Recuperate ability, causing its periodic effect to also restore 2/4/6 Energy.(Talent)
SurvivalDeath Knight Changes
- Trap Launcher - When used, your next Trap can be launched to a target location within 40 yards.(30 Focus, 10 sec duration, Instant cast, Next trap used will allow you to choose a target location to place it within 40 yards.)
- Toxicology - Increases the periodic critical damage of your Serpent Sting and Black Arrow by 25/50%.(Talent)
- Black Arrow - Fires a Black Arrow at the target, dealing ${$RAP*0.115+157*5} Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.(45 Focus, 15 sec duration, 35 yd range, 30 sec cooldown, 157 Shadow damage every 3 seconds., Talent)
- Hunting Party - Increases your total Agility by an additional 2/4%, and your Steady Shot and Cobra Shot have a 50% chance to trigger Replenishment when they deal damage. Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.(Talent)
Beast Mastery
- Rhumba - When you cast two Steady Shot or Cobra Shot attacks in a row, your next Steady Shot or Cobra Shot will summon 3 Rattlesnakes onto the enemy target. If the enemy target attacks a friend or foe, a Rattlesnake will instantly strike the enemy dealing damage equal to 5/10/15% of your Steady Shot or Cobra Shot damage.(Talent)
- One with Nature - Increases the attack power bonus of your Aspect of the Hawk by 5/10/15/20/25%, and increases the amount of focus restored by your Aspect of the Fox by 2/4/6/8/10%.(Talent)
- Invigoration - When your pet scores a critical hit with a Basic Attack, you instantly regenerate 6 focus.(Talent)
- Kill Command - Give the command to kill, causing your pet to instantly inflict ${3+($RAP*0.2)} damage to its target. Your Pets happiness increases the damage done.(40 Focus, cast, 45 yd range, 6 sec cooldown)
- Improved Kill Command - Reduces the focus cost of your Kill Command by 5/10.(Talent)
- Focus Fire - Consumes your Pets Frenzy effect, restoring 10 Focus to your pet and increasing your ranged attack speed by 3% for each Frenzy stack consumed. Lasts for 15 sec.(15 sec duration, 30 sec cooldown, Talent)
- Fervor - Instantly restores 50 Focus to you and your pet.(2 min cooldown, Talent)
- Envenomation - Reduces the focus cost of your Scorpid, Widow and Viper Venom abilities by 10/20.(Talent)
- Cobra Strikes - You have a 20/40/60% chance when you critically hit with Arcane Shot or Kill Command to cause your pets next 2 Basic Attacks to critically hit.(Talent)
- Cobra Shot -Deals weapon damage plus [RAP*0.06+950] in the form of Nature damage and increases the duration of your Serpent Sting on the target by 3 sec.
- Call Stabled Pet - Cooldown removed.
- Bestial Discipline - Increases the Focus regeneration of your pets by 18/24/30%.(Talent)
- Aspect of the Monkey - Whenever you critically hit by a melee attack, the cooldown of your Disengage is instantly reduced by 2/4 sec. Whenever you are crit by a ranged attack, the cooldown of your Deterrence is instantly reduced by 4/8 sec.(Instant cast)
- Aspect of the Hawk - The hunter takes on the aspects of a hawk, increasing ranged attack power by 20 and causes you to generate 9 Focus when your Steady Shot or Cobra Shot abilities deal damage. Only one Aspect can be active at a time.(Instant cast, 1 sec cooldown, Increases ranged attack power by 20. Generating Focus when dealing damage with Steady Shot or Cobra Shot.)
Marksmanship
- Silencing Shot - A shot that deals 50% weapon damage and Silences the target for 3 sec. Non-player victim spellcasting is also interrupted for 3 sec.(3 sec duration, 35 yd range, 20 sec cooldown, Silenced., Talent)
- Termination - Your Steady Shot and Cobra Shot abilities grant an additional 3/6 Focus while in Aspect of the Hawk on targets at or below 25% health.(Talent)
- Sic 'Em! - When you critically hit with your Arcane Shot, Kill Command, Aimed Shot or Explosive Shot the focus cost of your Pet's next 2 basic attacks are reduced by 50/100% for 12 sec.(Talent)
- Resistance is Futile - When your marked target attempts to run, flee or move, you have a 4/8/12% chance to cause your next Kill Command within 8 sec to critically hit on them.(Talent)
- Rapid Fire - Increases ranged attack speed by 40% for 15 sec.(15 sec duration, Instant cast, 5 min cooldown, Increases ranged attack speed by 40%.)
- Posthaste - Reduces the cooldown of your Rapid Fire by $/60000;s1 min, and your movement speed is increased by 15/30% for 4 sec after you use Disengage.(Talent)
- Mirrored Blades - When attacked by a spell while in Deterrence, you have a 50/100% chance to reflect it back at the attacker.(Talent)
- Master Marksman - You have a 20/40/60% chance when you Steady Shot to gain the Master Marksman effect lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost is reduced by 100% for 10 sec.(Talent)
- Improved Steady Shot - When you steady shot twice in a row, your ranged haste will be increased by 5/10/15% for 8 sec.(Talent)
- Improved Steady Shot - When you steady shot twice in a row, your ranged haste will be increased by $w% for 8 sec.(8 sec duration, Instant cast, Ranged haste increased by %.)
- Improved Serpent Sting - Your Serpent Sting also does instant damage equal to 15% of its total periodic effect.(Talent)
- Careful Aim - Increases the critical strike chance of your Aimed Shot by 20% on targets at or above 90% health.(Talent)
- Combat Experience - Increases your total Agility by 2/4%.
- Bombardment - Increases the critical strike chance of your Volley by 15/30%, and when you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by 25/50%.(Talent)
BloodPriest Changes
- Dark Simulacrum - Places a dark ward on an enemy that persists for 8 sec. triggering when the enemy next spends mana on a single-target spell and allowing the Death Knight to unleash an exact duplicate of that spell. Cannot absorb many creature spells.(8 sec duration, Instant cast, 40 yd range, 2 min cooldown)
HolyShaman ChangesShadow
- Divine Intellect - Increases your total Intellect and Spirit by 1/2/3/4/5%.(Talent)
- Circle of Healing - Heals up to [5] friendly party or raid members within 15 yards of the target for 342 to 379. Prioritizes healing most injured party members.(21% Base Mana, 40 yd range, 10 sec cooldown, Talent)
- Spirit Tap - When you kill a target that yields experience or honor, you instantly gain 5/10/15% of your total mana and your mana regeneration rate will be increased by 20/25/30% for 15 sec.(Talent)
ElementalPaladin Changes
- Maelstrom Weapon - When you deal damage with a melee weapon, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lava Burst, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.(Talent)
- Shamanism - Your Lightning Bolt, Chain Lightning, and Lava Burst spells gain an additional 4/8/12/16/20% benefit from your spell power.(Talent)
- Fire Nova - Causes the shaman's active Flametongue, Magma, or Fire Elemental totem to emit a wave of flames, inflicting 47 Fire damage to enemies within 10 yards of the totem.(22% Base Mana, Instant cast, 30 yd range, 10 sec cooldown)
- Elemental Precision - Increases your chance to hit with Fire, Frost and Nature spells by 1/2/3% and grants you spell hit rating equal to 33/66/100% of any Spirit gained from items or effects.(Talent)
- Earth Shock - Instantly shocks the target with concussive force, causing 16 Nature damage and reducing melee attack speed by 20% for 8 sec.(18% Base Mana, 8 sec duration, Instant cast, 25 yd range, 6 sec cooldown, Time between attacks increased by 20%.)
Restoration
- Telluric Currents - Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to 15/30/45% of damage dealt.(Talent)
- Empowered Healing - Your Greater Healing Wave spell gains an additional 7/14/20% of your bonus healing effects, and your Healing Wave and Lesser Healing Wave spells an additional 3/7/10%.(Talent)
- Chain Heal - Heals the friendly target for 319 to 368, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Prioritizes healing most injured party members. Each jump reduces the effectiveness of the heal by 40%. Heals 3 total targets.(17% Base Mana, 2.5 sec cast, 40 yd range)
- Earth Shield - Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for $. This effect can only occur once every few seconds. $n charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.(19% Base Mana, 10 min duration, 40 yd range, Reduces casting or channeling time lost when damaged by 30% and attacks heal the shielded target for ., Talent)
Protection
- Holy Shield - Reduces the chance you'll be critically hit by melee attacks by 6%, increases chance to block by 5%, and deals 79 Holy damage for each attack blocked while active.(10% Base Mana, 8 sec cooldown, Chance you'll be critically hit by melee attacks reduced by 6%. Block chance increased by 5%. 79 Holy damage dealt to attacker when blocked., Talent)
Retribution
- Crusade - Increases all damage caused by 1/2/3% and all damage caused against Humanoids, Demons, Undead, Dragonkin and Elementals by an additional 1/2/3%.(Talent)
Holy
- Seals of the Pure - Increases the damage done by your Seals and their Judgement effects by 3/6/9/12/15%.(Talent)
- Spiritual Focus - Reduces the pushback suffered from damaging attacks while casting Flash of Light, Holy Light and Divine Light by 14/28/32/56/70%.(Talent)
- Sanctified Light - Increases the critical effect chance of your Judgements and Holy Shock spells by 5/10/15%.(Talent)
- Sacred Shield - Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec. This spell cannot be on more than one target at any one time.(4% Base Mana, 30 sec duration, Instant cast, 40 yd range, Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the paladin's chance to critically hit with Flash of Light by 50%. The target cannot gain this effect more than once every 6 sec.)
- Improved Holy Shock - Reduces the mana cost of your Holy Shock spell by 35/70%.(Talent)
- Divine Plea - You gain 25% of your total mana over 15 sec. but the amount healed by your Flash of Light, Holy Light, Healing Hands, Divine Light, and Holy Shock spells is reduced by 50%.(15 sec duration, Instant cast, 1 min cooldown, Gaining 25% of total mana. Healing spells reduced by 50%.)
- Healing Light - Increases the amount healed by your Holy Light, Flash of Light, Divine Light and the effectiveness of Holy Shock spells by 4/8/12%.(Talent)
- Beacon of Light - The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Each Holy Light or Holy Shock you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.(6% Base Mana, 1 min duration, 60 yd range, Beacon of Light., Talent)
Misc Changes
- ERR_GUILD_DECLINE_AUTO_S - "%s is declining all guild invitations.";
- STAT_MASTERY_TOOLTIP - "Increases bonus effects granted by talents (NYI - this will eventually show the specific bonus for your spec).\nMastery rating %d (+%.2f mastery).";
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