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Developer chat Twitter du 17/07

17/07/2010 à 09:43 - Actualités -  1 commentaires

Voici le résultat total du developper chat qui a eu lieu la nuit dernière sur twitter entre les développeurs de World of Warcraft et la communauté.

Un résumé sera fait en français dans la journée, mais comme cela va prendre du temps (au vu du nombre de questions / réponses), je me suis dit que vous voudriez peut-être jeter un coup d'oeil à la version anglaise.

Blizzard PosterBlizzard sur Developer chat Twitter 17/07 (Source)

Q. Will Rend be refreshed by Thunderclap on all targets used with Blood and Thunder?
A. Yes. The idea is that you Rend once and then Thunderclap from then on. We still hope it’s an optional talent, not the only way warriors can AoE tank.

Q. Is there any intent to bring back the On A Pale Horse talent for death knights, possibly in a different tree?
A. Yes, On a Pale Horse is back as a sub-specialization-accessible Frost talent in our latest internal build.

Q. Will each Mage talent tree be on a level PvE and PvP footing, or do you plan to make them bias to specific modes?
A. The idea is to make them have equal footing. If that doesn’t work out, then we would prefer for one specialization to not be completely dead. But we want, for example, for players to choose Frost because they like Frost.
Q. With the 31-point tree, many talents still cost two or three points. Is this going to be changed, as it basically increases their cost?
A. For the most part, yes. There are some overpowered talents that don’t need the boost, but many of the others will have their effects increased.

Q. Slam's design is pretty archaic and not very fun. Is there any chance of Slam becoming an instant-attack baseline ability?
A. We think it makes the ability feel different. Slam as an instant attack isn’t very different from some of the other attacks. As it’s designed though, Fury shouldn’t use Slam at all without procs and Arms should only use it with the Improved Slam talent. We tried briefly making Slam a low-level ability, but weren’t happy with it.

Q. How will the Demon Soul talent work? Is it like a replacement for Demonology's Metamorphosis, another cooldown to pop, or...?
A. While Demonology has potentially two (with Metamorphosis and Demonic Empowerment), warlocks in general usually don’t have a power-up ability they can cast for burst damage in PvP or PvE. This is what it is intended to be.

Q. How do the mastery bonuses work now that they don't show up on the talent interface anymore?
A. The mastery bonuses will be trainable passive bonuses somewhere around level 75. Each talent specialization will have a different Mastery available on the trainer with a base potency and 0 Mastery Rating. The character sheet interface will have additional information on the additional potency gained from Mastery Rating.
Q. Why is Vampiric Touch being changed back after the 3.0 Replenishment revamp?
A. Talents like these are still in developmental flux. Players should expect most abilities to stay generally the same as they are today. For example, when revamping the trees we changed some ranks of talents down from five points to three, and didn’t re-balance the talent for three points. Most five-pointers that become three-pointers will be as strong as they were when they were five-pointers.

Q. Will druids finally get shapeshifting on a separate global cooldown like hunter aspects & warrior stances?
A. We have no plans to remove shapeshifting from the global cooldown. Shapeshifting can be used to escape Root and Polymorph mechanics, so it must be on a global cooldown.

Q. Do you consider Primal Wisdom or Shamanistic Rage "required" so Enhancement shaman won't run out of mana? Is running out of mana intended to be a danger?
A. Yes, once high-level Enhancement shaman have all their abilities and are using them in sequence, Primal Wisdom will be required to sustain a rotation. We’d like to let shaman use Shamanistic Rage for survival or emergency situations, rather than assuming rotational use for mana.
Q. Will mages get pets for Arcane and Fire specializations at any time?
A. No plans for this currently.

Q. With each expansion boss mechanics become more and more complex. Don't you think that bosses will be overcomplicated soon?
A. We have a lot of players who have been killing bosses for nearly six years now. We think we need to keep it fresh for them. Having normal vs. hard modes is our way of making sure the complexity doesn’t make those fights inaccessible for some players.

Q. Any thought to having Retribution paladins use spell power plate to help put Holy paladins on equal footing as other healers?
A. We think Retribution paladins needs to use strength plate. Changing this would require a lot of funky solutions, such as how we handle Crusader Strike damage, and trying to control Retribution from being too powerful a healer. We realize it’s odd to itemize spell power plate for one specialization, but we think all of the solutions to this issue are worse than just living with it.
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Warbeat

17/07/2010 à 10h25

J'attendrez de voir celui en français lol