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Diablo 3: Modifications à venir du jeu

Diablo 3: Modifications à venir du jeu
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Malgré ses nombreuses années de développement, Diablo III est un jeu encore loin d'être parfait. Heureusement Blizzard en semble conscient, et de très nombreuses remarques des joueurs vont être prises en comptes afin d'améliorer le jeu

Diablo III

Malgré ses nombreuses années de développement, Diablo III est un jeu encore loin d'être parfait. Heureusement Blizzard en semble conscient, et de très nombreuses remarques des joueurs vont être prises en comptes afin d'améliorer le jeu lors des prochains patchs. Bashiok a répondu a une série incroyablement longue de questions sur les forums, annonçant ce qui allait être amélioré ou pas.

Le texte étant massif nous ne traduirons pas son intégralité, cependant voici un résumé des points les plus importants :

- Une option de verrouillage des compétences de la barre de raccourcis va être ajoutée, afin de ne plus perdre la Valeur Nephalem par erreur.

- Il n'est pas prévu dans l'immédiat de pouvoir modifier ou moduler l'interface et les fenêtres de discussion en jeu.

- Il n'est pas prévu d'ajouter trop d'options d'affichage d'informations, comme les montants absorbés, ou les temps de recharge.

- Plusieurs icônes d'information sur les buffs présents vont être ajoutés (dont arme magique).

- Ils aimeraient trouver un moyen de ne pas faire perdre les charges de Valeur Nephalem aux joueurs ayant eu une déconnexion. Ils ne savent pas encore dans quel délais ils pourront le faire.

- Il sera possible de vendre des objets endommagés à l'Hôtel des ventes dès le prochain patch. En prime ces objets seront automatiquement réparés pour ceux qui les achètent.

- Des améliorations de la fenêtre Social et Rejoindre sont prévues pour le patch 1.03. Y compris l'affichage de la difficulté de la partie.

- Ils veulent ajouter de nombreuses options à l'Hôtel des ventes, y compris l'ajout de plus d'options de recherche de statistiques et leur tri par ordre de valeur.

- Une option permettant de sauvegarder vos spécialisations pour en changer plus facilement est envisagée.

- L'affixe Serviteurs invulnérables est considéré comme ridiculement puissant. Ils cherchent des moyens d'améliorer différents aspects dans la façon dont il sera géré.

- Il n'est pas prévu de pouvoir désactiver les dialogues et les cutscenes de l'histoire, il va falloir continuer d'appuyer sur "échap".

- Des améliorations de l'IA des compagnons est prévue, afin qu'ils évitent d'attaquer automatiquement les groupes d'élites et les gobelins.

 

Bashiok sur Améliorations faites au jeu lors des prochains patchs (Source)


I've been keeping track of all the small things that could be improved in Diablo 3
Thanks for that. We really appreciate everyone helping to provide constructive feedback, and rest assured we're taking a lot of it with us to meetings, design decisions, and many will be seen in not-too-distant patches.

I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.

1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.
Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.

2) As an Auction House user, I want a checkbox for "buyout only" so that I don't have to use a janky work-around.
Us too! This change should already be in for the 1.0.3 patch.

3) As an advanced player, I want the option to show numerical cooldowns on my abilities so that I can better time them.
We're really trying hard to avoid quickly bloating the game options, and since this would be an option, we're cautiously approaching it and a few other toggle/option requests. Short answer, probably not right now.

4) As a player, I want to be able to move and resize the chat window so that I can put it where I want it.
We would love if this was possible too, and we're right now looking into making it happen. The issue is that our UI system was designed in a way that makes this a pretty steep technical challenge. The question right now is just when we'd be able to pull it off. Unlikely for any nearby patches.

5) As a player, I want to be able to increase or decrease the font size in the chat window so that I can make it better for my monitor/resolution.
This change is in for patch 1.0.3! Yay.

6) As a player, I want to see absorption effects on my health bar so that I can easily see and act on my remaining absorption shield.
We really want to avoid showing health numbers or effects on the health resource spheres, it's just a UI clutter issue we're really trying to fight right now. A lot of easy solutions are to pile more UI on top of things, and it tends to really snowball once it begins. We could look at other tells or effects for this, though.

7) As a Wizard, I want to see a buff icon for "Magic Weapon" and "Familiar" so that I can know its current status.
We're adding a buff icon for Magic Weapon in 1.0.3. We don't intend to add one for Familiar as it's a physically visible object on your screen. Magic Weapon was actually impossible to tell if it was up in quite a few cases. We'll be continuing to watch skills and buff icons, though, as there could be some situations where we need to expose more.

8) As a player, I want some way to retain my stacks of Nephalem Valor when I accidentally disconnect so that I don't feel terrible if I disconnect with a 5-stack before a boss.
We would love that too. Seriously. We're already in the process of determining how much work it would be, and as always it's a balance of priorities. I think this is a matter of not if, but when, and right now we're not sure when we could get it in.

9) As a player, I want a way to disable lore/story text from showing up in the chat frame so that I don't have to always scroll after an in-game conversation.
This is actually already an option in-game! :D Sound -> Show Quest Dialog In-Chat (is what I believe it's called)

10) As a player, I want to have my previous follower always automatically follow me whenever I start a new single-player session so that I don't forget and have to go back.
Good idea. We'll look into it.

11) As an Auction House user, I would like to be able to repair my items from the auction house so that I can sell them without going in the game.
We're just changing it so you can sell damaged items in the next patch.

I personally think buying an item on the AH that is damaged is a major annoyance.
Ah yes! Right so when you buy it, it's repaired for you.

12) As a Blacksmith, I want to see what tier an item is before I salvage it so I can know what materials to expect.
It’s something we’ve talked about, but no concrete plans at this time. There are potentially better issues to focus on first for crafting in general.

13) As a player, I want my pets/minions to not attack invulnerable targets and instead focus on vulnerable targets so that I can kill things faster.
Yes! We're looking into how to pull this off. It's a bit tricky just due to how monster states work, but it shouldn't be too difficult.

14) As a player, I want the experience bar to hide once I hit the maximum level so that it doesn't take up unnecessary screen space.
Our UI really isn't modular, so it'd be a lot of work just to save those few pixels. There's probably more important fish to fry at the moment.

15) As a player, I want to see what difficulty my friends are playing so that I can know if I'll be interested in joining them.
We have some great social window and quick join improvements coming in 1.0.3, including showing the game difficulty they're in, who else is in the game with them, a bunch of just nice usability and UI changes, as well as making the quick join window smarter by limiting who is shown to you by level and difficulty.


16) As a new player, I want to be made aware of "elective mode" once I've become familiar with the game so that I can learn about and try more advanced builds.
It's already shown through the loading tips, but we're looking to also add it as a tutorial tip that will show up whenever you begin a new difficulty from Nightmare-on.

17) As a player, I want it so that only my accepted friends can autojoin my game so that I don't get surprised by "recent players" that aren't my friends while playing.
Huh, well, yeah that sounds like a reasonable request. We'll look into it.

18) As an advanced player, I want the option to show numerical values around my health and power orbs so that I can make better decisions.
(see answer for number 6) I understand there's a desire to see more numbers exposed, but again we're really fighting UI and option bloat from all angles. I think a lot of additions are inevitable, but the game just came out 3 weeks ago and we're looking at a product where we'll be adding and tweaking for years and years.

19) As an Auction House user, I want to see a detailed view about all steps in the buying/selling process so that I can know exactly what the status on my purchase is (ex: "XXX Gold paid for YYY item, (newline)YYY item received, (newline), YYY item sent to stash")
I'll pass that along.

20) As a player, I want the game to automatically hit my next-best-potion type when I'm out of my current potion type so that I don't have to reassign it during a long fight.
Yeah, we think there could be some 'smarts' added to the potion button too. It's on a wish list, we don't know when it's something we could prioritize into an update.

21) As an Auction House user, I would like tooltips for damaged items to still show the item stats when looking at them from the sell menu so that I don't have to log into the game to see them (maybe just put "damaged" somewhere on the tooltip?).
I believe this is resolved with the ability to sell damaged items in the next patch.

22) As an Auction House user, I want to be able to have ascending/descending orders by stat in the Auction House UI so that I can better find an item I want.
We're looking at a number of AH UI improvements; there's still a ways to go. The biggest issue is really adding more options when we're already running into space constraints, but that's our problem, and we're working on it.

23) As a player, I want a "build saver" so that I can easily change between builds rather than trying to remember them.
We think that'd be cool too, it's something we've been considering for a while. We don't have it nailed down to begin working on it yet, though.

24) As a player, I want integration between the website's "build saver" and an in-game build saver so that I can screw around with builds while not logged in.
Hah! That'd be cool. Probably on an extended wish list. ;)

25) As an advanced player, I want to be able to move, scale, or hide any UI element so that I can make the UI convey me information in a more customized fashion.
Our UI isn't modular, so this would be very difficult. We also don't intend for the UI to be customizable to the degree of... well certainly not World of Warcraft, but any options we add for UI customization would be along the lines of minor tweaks. I realize a lot of MMO's have very customizable UI's these days, and people really like that, but it's just not a focus of functionality for the game. We'd rather understand what improvements people would like, why, and try to tackle those specific issues.

26) As a player, I would like some way to get Tomes of Jewelcrafting in Inferno that's not cumbersome so that I can combine my square gems without going back to Hell difficulty.
Ideally it's something you can help address through just throwing some gold at the auction house if you don't want to go back to Hell, but with commodities being down I realize that's not an option. Our preference would be to see if use of the AH helps you meet those needs by just buying what other players don't need. If not, we can look at some potential solutions.

27) As a player, I want a "Detailed Breakdown" option that allows me to compare stats such as resistances, magic finding, etc. so that I can better analyze item choices.
We're planning to roll resistances into the defense comparison, and we'll be evaluating other comparisons case by case. We know people really like the convenience of quick +/- red/green comparisons, but they're not always as informative as they're taken to be. In any case we're approaching additions cautiously.

28) As a player, I want a private chat UI element so that it will be easier for me to hold multiple private conversations at once.
Similar to question number 4 it's not something we're opposed to, but isn't easily pulled off due to how our UI works. We do want to improve the chat UI though, absolutely.

29) As a player, I want to be able to have a private chat room so that me and my friends can chat even if we're in different Diablo sessions.
Customizable/private chat channels, yes, it's something that's been on our list.

30) As an advanced Auction House user, I want a more complex query interface with "OR"/"AND" for stats so that I can better find an item I want to buy.
These are called boolean search terms, right? It's an interesting proposition. To parrot my previous AH-related responses, there's a lot of search improvements to be made.

31) As an Auction House user, I want to be able to see the stats of items that I've sold so that I can refer to previous sales when determining prices for new sales.
I can see how that could be useful.

32) As a ranged player, I want invulnerable minions to not block projectiles so that I can actually kill an invulnerable minion pack. (More of an opinionated one :-P)
Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.

33) As a player, I want to be able to disable companion conversations so that I'm not annoyed hearing them all the tim
GLORIOUS!
We're well aware. ;)

34) As a max level player, I want an option to skip all cutscenes/dialogue so that I don't have to constantly press the spacebar to advance in the current game flow.
If you hit Esc during any 'forced' conversations, cutscenes, etc. you can skip right through them. We think it works pretty well. I'd be open to hearing any specific issues it's causing, though.

35) As a player, I do not want my followers to initiate combat with elite, rare, or treasure goblins so that I can have more time to prepare to fight them.
We have some AI tweaks to do with followers, we know this can get pretty annoying (or deadly).

PHEW! Well, again, thanks for compiling that, thanks to everyone for your continued feedback. There's a lot here we're already aware of, working on, or have already implemented in a patch, and I realize there are a fair amount of other concerns not covered here that are also being addressed. We'll have some additional information on upcoming patches and improvements in the weeks ahead. Keep cool.

15
stymaar il y a 5 ans

blizzard <3 :<br /> Hier soir en jouant j'ai du râler sur a peu près la moitié des points mentionnés, ça fait plaisir de voir que ça va être corriger !

Yukyusan il y a 5 ans

imcrappy, en wd tu dois pas être touché :)

dOOpLE il y a 5 ans

C'est changement ne sont pas du tout préoccupent comparés a d'autres !

imcrappy il y a 5 ans

@Yulak je joue wd, j'ai 40k pv, 4k armure, de 198 à 374 au niveau des résistances, 25k dps, 1.9 vitesse d'attaque, 15% chances d'esquiver, je me fais two shot en inferno (et parfois os ça dépend des mobs, s'ils sont gentils ou pas). Stuff ou pas, tu te fais défoncer à partir de l'acte 2.

xephyr il y a 5 ans

Heu je vois pas bien ou sont les changements la...

Yulak il y a 5 ans

alcotest: Si tu te fais two shot en inferno ton stuff ne doit pas etre bon. Combien d'armure/resi all/bloquage/ esquive ? Moine ou Barb ?

Xhor il y a 5 ans

Mais non, qui a dit que les serviteurs invulnérables était trop puissant? Avec Horde et Rapidité quand tu joues une sorcière solo tu les gère so easy!<br /> Lolol, allez hop, Echap et on relance en espérant tomber sur Vortex Electricité Bonus de vie arcanes à la place :3

imcrappy il y a 5 ans

C'est complétement débile de perdre tous ces stacks de nephalem lorsqu'on change de sort sérieux...<br /> Un build mass mobs/élites est complétement différent d'un build boss, du coup quand t'arrive aux boss, t'es obligé de changer de spells, et tu perds tout, génial, déjà que ça loot que dal...

alcotest il y a 5 ans

voudrais bien un petit buff des reduction degat pour les corps a corps genre passer de 30 a 40% dans le mode inferno a évitera le mode two shoot :D

Arkentias il y a 5 ans

Oui Kojima, si tu modifies ne serait-ce qu'une rune de ton build tu perds tes buffs nephalem

Kojima il y a 5 ans

- Une option de verrouillage des compétences de la barre de raccourcis va être ajoutée, afin de ne plus perdre la Valeur Nephalem par erreur.<br /> <br /> On perd le buff Nephalem si on retire un spell ?

popojo il y a 5 ans

- Des améliorations de l'IA des compagnons est prévue, afin qu'ils évitent d'attaquer automatiquement les groupes d'élites et les gobelins.<br /> <br /> rien de plus relou de voir le templier foncé dans le tas alors que t'essaye d'esquiver un pack

SuZeTTe il y a 5 ans

Et pkoi on perd nephalem quan on change de sort c naz sa

Paniax il y a 5 ans

"- Une option permettant de sauvegarder vos spécialisations pour en changer plus facilement est envisagée" <br /> <br /> Nice !

Rekhyt il y a 5 ans

Génial =D<br /> C'est marrant je vois pas d'allusions aux lags intempestifs...

L'actu

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