HotS Patch 29.5
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Blizzard a déployé une nouvelle mise à jour sur Heroes of the Storm qui contiendra des modifications à l'équilibrage de 12 héros !

HotS Patch 29.5

Retrouvez tous les changements en détail dans le patch note officiel de Blizzard ci-dessous. La version française sera ajoutée quand elle sera publiée.

Blizzard Notes de mise à jour et d'équilibrage de Heroes of the Storm (20 décembre) (Source)

We just released a new patch for Heroes of the Storm to apply balance changes and a few bug fixes.

Alongside this patch, we've also manually corrected rankings and matchmaking ratings for a small number of Hero and Team League players who rose or fell more than 1 League (5 Divisions) higher or lower than where they ended 2017 Ranked Season 3. Read our recent forum post for more details.

HÉROS

 

Hanzo


Abilities

Dragonstrike (R)

Damage increased from 58 to 64



Nova


Stats

Health reduced from 1350 to 1300
Health Regeneration reduced from 2.81 to 2.71

Abilities

Snipe (Q)

Damage reduced from 255 to 245

Talents

Level 16

Lethal Decoy (E)

Holo Decoy damage bonus reduced from 50% to 40% of Nova's damage



Thrall


Stats

Basic Attack damage increased from 165 to 173


Talents

Level 13

Spirit Shield (Active)

Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds



Nazeebo


Abilities

Corpse Spiders (Q)

Damage increased from 36 to 38

Ravenous Spirit (R)

Damage increased from 103.4 to 108

Gargantuan (R)

Health reduced from 2300 to 2185


Talents

Level 4

Hexed Crawlers (Q)

Health and Mana return increased from 0.75% to 1%

Level 20

Vile Infection (Trait)

Damage bonus reduced from 200% to 150%



Alexstrasza


Abilities

Lifebinder (R)

Cooldown reduced from 75 to 60 seconds
Mana cost reduced from 100 to 80

Cleansing Flame (R)

Cooldown increased from 90 to 100 seconds
Damage reduced from 150 to 135


Talents

Level 16

Draconic Discipline (Trait)

Dragonqueen duration bonus reduced from 9 to 7 seconds



Brightwing


Abilities

Polymorph (W)

Cooldown reduced from 12 to 10 seconds
Mana cost reduced from 60 to 50



Li Li


Abilities

Cloud Serpent (W)

Health restored per attack increased from 15 to 20


Talents

Level 1

Wind Serpent (W)

Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds

Level 4

Serpent Sidekick (W)

Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds

Safety Sprint (Trait)

Duration increased from 2 to 3 seconds

Level 7

Let's Go (Active)

Range increased from 4 to 6

Level 13

Gale Force (E)

Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%



Lúcio


Abilities

Amp It Up (E)

Healing per second reduced from 120 to 114



Stukov


Talents

Level 4

One Good Spread (Q)

Mana restoration reduced from 40 to 30



Artanis


Talents

Level 7

Chrono Surge (E)

Attack Speed bonus increased from 50% to 75%

Level 13

Templar's Zeal (Q)

Cooldown reduction increased from 150% to 200%

Phase Bulwark (Trait)

Spell Armor increased from 40 to 50



D.Va


Stats

Basic Attack damage in Mech form increased from 21 to 24



Garrosh


Stats

Health increased from 1970 to 2060
Health Regeneration increased from 4.102 to 4.293


Abilities

Groundbreaker (Q)

Groundbreaker no longer pulls enemy Heroes to Garrosh

Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds

Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change

Wrecking Ball (E)

Cooldown reduced from 16 to 14 seconds
Mana cost reduced from 70 to 65


Talents

Level 16

Mortal Combo (Q)

Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
Window of time to throw enemies increased from 2 to 3 seconds

Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We've added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We're also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

CORRECTIONS DE BUGS


General

- Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.
- Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.

 

Heroes, Abilities, and Talents

 

- Brightwing: Phase Shift can now be correctly cast on the entirety of an allied Hero's Minimap portrait.
- Hanzo: Coming under the effects of Zarya's Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo's Abilities after Graviton Surge ends.
- Hanzo: Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo's Abilities.
- The Butcher: Fixed an issue preventing The Butcher from using consumable items such as Healing Pulse or Turrets on Volskaya Foundry.

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Barny

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